Shroud is a first person 3D stealth horror game created in the Unity Engine.

• Game Design / Level Design
• Balancing and Tuning
• Creating engaging enemy encounters
• Implementing all art assets
• Using a Modular Kit to build the levels
• Designing and creating the UI elements
• Creating the character and enemy textures


There are three levels, with each one featuring a variety of different enemy encounters that ramp steadily in difficulty.

Balancing was achieved by game testing and tuning variables using Excel spreadsheets.

Pacing of the gameplay was developed through a set of initial beat charts, and iterations of major gameplay elements were made until the desired pacing was achieved.