Shroud is a first person 3D stealth horror game created in the Unity Engine.
• Game Design / Level Design
• Balancing and Tuning
• Creating engaging enemy encounters
• Implementing all art assets
• Using a Modular Kit to build the levels
• Designing and creating the UI elements
• Creating the character and enemy textures
There are three levels, with each one featuring a variety of different enemy encounters that ramp steadily in difficulty.
Balancing was achieved by game testing and tuning variables using Excel spreadsheets.
Pacing of the gameplay was developed through a set of initial beat charts, and iterations of major gameplay elements were made until the desired pacing was achieved.
Shroud Full Game Playthrough
Shroud Main Menu Screen
Approaching the Shrieker
Moving and pulsating walls
The Bloodless enemy trying to hear the player
Pause Menu and Controls
The Shrieker trying to sense the player
The Grand Hall of Bones
Area 1 Final Level Plan
Area 2 Final Level Plan
Area 3 Final Level Plan
Beat Chart - 3 Final Levels
Flow Chart - 3 Final Levels
Area 1 Initial Layout Plan
Area 2 Initial Layout Plan
Area 3 Initial Layout Plan
Area 4 Initial Layout Plan