The simulation was created in the Unreal 4 Engine and consists of three layouts. Each layout utilizes objectives, cover metrics and checkpoints, with over 20 AI enemies utilized to provide a challenge to the player.
• Level Design
• Designing and Scripting Enemy Encounters
• Placement of weapons and pick ups
The Assault Layout incorporates cover and two safe methods of entry allowing players to plan their advance. This layout also provides
the player with several interesting choices and flanking opportunities.
The Infiltrate Layout has 8 security cameras and four laser beams that the player must move past without being detected.
The Defend Layout incorporates good cover placement with over 10 AI enemies being utilized and spawned through blueprint visual scripting.
Combat Simulation Full Playthrough
The Assault Layout
Avoiding Laser beams in the infiltrate layout
Avoiding the security cameras in the infiltrate layout
Defending the objective in the Defend layout
Shooting an approaching enemy in the Defend layout
Visual Scripting - Assault, Infiltrate and Defend Level Blueprint
Visual Scripting - Assault Level Blueprint