Combat Simulation
The simulation was created in the Unreal 4 Engine and consists of three combat layouts. Each layout utilizes objectives, cover metrics, checkpoints, and over twenty scripted AI enemies, to provide a challenge to the player.
Responsibilities:
• Level layout paper plan
• Block Mesh and level implementation
• Designed and scripted enemy encounters
• Placed weapons and pick ups
• Flow and Pacing
The Assault Layout has multiple areas of cover, and two safe methods of entry which allow players to plan their advance. This layout also provides the player with several interesting tactical choices and flanking opportunities.
The Infiltrate Layout has eight security cameras and four laser beams that the player must move past without being detected.
The Defend Layout has strategic cover placement, and over ten AI enemies being spawned through Blueprint visual scripting.
Responsibilities:
• Level layout paper plan
• Block Mesh and level implementation
• Designed and scripted enemy encounters
• Placed weapons and pick ups
• Flow and Pacing
The Assault Layout has multiple areas of cover, and two safe methods of entry which allow players to plan their advance. This layout also provides the player with several interesting tactical choices and flanking opportunities.
The Infiltrate Layout has eight security cameras and four laser beams that the player must move past without being detected.
The Defend Layout has strategic cover placement, and over ten AI enemies being spawned through Blueprint visual scripting.
Unreal Tournament - Deathmatch
Unreal Tournament Deathmatch 1v1 Level created in the Unreal 4 Engine.
This level was designed for two players and supports typical Deathmatch gameplay.
The level has a wide variety of weapons and pickups that the player can interact with. The pit of acid, located in the middle of the map, provides an additional challenge for players as they move around.
Responsibilities:
• Level layout paper plan
• Block Mesh and level implementation
• Placement of pickups
• Flow and Pacing
• Implemented Art assets
This level was designed for two players and supports typical Deathmatch gameplay.
The level has a wide variety of weapons and pickups that the player can interact with. The pit of acid, located in the middle of the map, provides an additional challenge for players as they move around.
Responsibilities:
• Level layout paper plan
• Block Mesh and level implementation
• Placement of pickups
• Flow and Pacing
• Implemented Art assets